Cyberpunk Sky Raid
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Stage 5's spider frame-hitching fix is now measured: the attack resolver dropped from a 35,078-microsecond worst case to 880, and jabs land on mud spiders at normal range while out-of-range swings still whiff. Player sinking now visibly lowers the sprite through the shallow, impaired, and lethal mud bands. Runtime sprites were audited across 253 frames and 16 textures were cleaned of chroma-key fringing and stray alpha. The campaign keeps its split HUD and tap-free auto-advance; play with keyboard, gamepad, or touch controls, or download the ARM64 internal-debug Android build for evaluation.
Version 1.8.0 · Code 23
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